Disability: Deaf-blindness
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Building a Disability-Inclusive Artificial Intelligence (AI) Ecosystem: A Cross-Disability, Cross-Systems Analysis of Best Practices
This report from the Center for Democracy & Technology explores how AI impacts people with disabilities across systems like education and healthcare. It offers best practices and policy recommendations to ensure AI tools are inclusive, highlighting the importance of centering disabled voices and intersectional needs.
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Description Key
The Description Key, developed by the Described and Captioned Media Program (DCMP), is an invaluable resource for educators, families, and media professionals. It serves as a comprehensive guide to creating high-quality audio descriptions that make visual content accessible to individuals with visual impairments. The tool outlines key principles, best practices, and practical techniques for describing…
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K-12 Digital Infrastructure: Accessibility
The Digital Infrastructure and Accessibility Toolkit from the U.S. Department of Education provides guidance for schools and districts on ensuring digital learning environments are accessible and inclusive. The toolkit outlines key strategies for developing accessible technology infrastructure, selecting inclusive digital tools, and complying with legal accessibility standards. It also highlights best practices for integrating accessibility…
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Nashville School Study Tours Resources
In April 2024, EALA brought together a group of dedicated educators in Nashville for an immersive School Study Tour focused on advancing inclusive education for students with disabilities and learning differences. Over the course of several days, participants visited four schools and engaged with educators, families, and community partners to explore effective, real-world practices. The…
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The 10 Indicators of Authentic MTSS Implementation
This resource outlines the 10 Indicators of Authentic Multi-Tiered System of Supports (MTSS) Implementation, offering a framework for schools and districts to effectively implement MTSS. It covers key actions such as establishing an MTSS team, setting SMART goals for academics and social-emotional needs, auditing current practices, and setting up progress monitoring and communication systems. The…
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UDL Observation Checklist
The UDL (Universal Design for Learning) Observation Checklist by SELF is a practical tool for evaluating classroom implementation of UDL principles. It helps educators assess whether learning goals, assessments, materials, and teaching methods are inclusive and provide multiple means of engagement, representation, and expression. The checklist ensures that students have diverse options to demonstrate mastery,…
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Shifting The Tide: Exploring Centralization of Services for Students with Disabilities in New Orleans
This resource delves into the centralization of special education services in New Orleans, examining how this model has reshaped support for students with disabilities. It explores the benefits and challenges of centralizing resources and services, and its potential to improve equity, access, and outcomes for students across the city. A valuable read for educators, policymakers,…
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Including Neurodiversity in Computational Thinking
This paper reports on a study of teaching and learning materials designed for the inclusion of neurodivergent learners in computational thinking (CT) in grades 3–8. We define an inclusive classroom as one that has at least 20% of students with individual education plans (IEPs) or equivalent alternative programming for cognitive differences. The study examines how…
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American Sign Language Dictionary
A comprehensive sign language dictionary that works well on both desktop and mobile. With 2 sign language ai tools: 1) sign language letter recognition and 2) sign language word recognition.
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Tech Tool of the Month: Cephable
Tune in to learn how EALA’s Tech Tool of the Month (TTOTM), Cephable, an assistive technology platform, is moving digital interaction beyond keyboard and mouse. The Cephable team will demonstrate how it adapts to the user, enables new input controls through voice, face, and motion for a more accessible digital experience.